Rift Runtime randomly changes between assumption of sitting and standig player
Normally my Rift application runs fine, but sometimes the Runtime decides the Camera might be positioned high, while i am sitting. Then everything is shifted down. If you stand up, it might guess you are not over 2.5m and go back to a sitting camera height assumption.
However, this is unsteady and I have not yet found a way to force it or even detect the offset. Is this a known problem and what are the solutions to this?
However, this is unsteady and I have not yet found a way to force it or even detect the offset. Is this a known problem and what are the solutions to this?
