Roll drift taking too long to correct.
I'm experiencing an issue with my DK1 that I did not expect. Occasionally (maybe 3 or 4 times in 20 minutes) I can tell that roll (tilt head from shoulder to shoulder) is drifting significantly (more than 3 or 4 degrees). If I sit really still and watch it, it will slowly get worse and then "snap" back to the gravity vector. I know the accelerometer isn't faulty because otherwise it wouldn't know what to eventually snap back to, right?
It seems like the drift correction is not converging on the gravity vector fast enough, especially when no movement is taking place (so no interference from other acceleration sources). Is there some setting I can tweak for this? Or some way to turn off correction so I can roll my own?
I'm using WIndows 7 and have this issue on all demos I've tried, plus multiple versions of the SDK, including the latest example project and Unity prefab.
It seems like the drift correction is not converging on the gravity vector fast enough, especially when no movement is taking place (so no interference from other acceleration sources). Is there some setting I can tweak for this? Or some way to turn off correction so I can roll my own?
I'm using WIndows 7 and have this issue on all demos I've tried, plus multiple versions of the SDK, including the latest example project and Unity prefab.
