RoomTiny gets 37.5 FPS with SDK_RENDER
DK2 here with SDK 4.4.
Lots of demos work fine and smooth at 75 FPS, both Unity and native stuff.
Running in Direct Mode.
Compiling WorldDemo (basically a static Tuscany scene), motion is smooth, and the info panel (SPACE to show it) shows a solid 75 FPS.
Compiling RoomTiny, however, and it's smooth for about 8 seconds, just until the cube makes a full revolution, and then it jumps down to what looks like 37.5 FPS with noticeable motion stutter. I've seen 37.5 occasionally pop up in other demos (even the Config Utility's Demo Desk), and restarting the App usually clears it up, but for RoomTiny, it is like clockwork---happens every time after exactly the same amount of time.
Looking at the code, I tried changing SDK_RENDER to 0.... and this fixes the problem.
So... what is it about the SDK distortion rendering that is slowing things down after 8 seconds in this very simple demo?
Any one else experiencing this?
Lots of demos work fine and smooth at 75 FPS, both Unity and native stuff.
Running in Direct Mode.
Compiling WorldDemo (basically a static Tuscany scene), motion is smooth, and the info panel (SPACE to show it) shows a solid 75 FPS.
Compiling RoomTiny, however, and it's smooth for about 8 seconds, just until the cube makes a full revolution, and then it jumps down to what looks like 37.5 FPS with noticeable motion stutter. I've seen 37.5 occasionally pop up in other demos (even the Config Utility's Demo Desk), and restarting the App usually clears it up, but for RoomTiny, it is like clockwork---happens every time after exactly the same amount of time.
Looking at the code, I tried changing SDK_RENDER to 0.... and this fixes the problem.
So... what is it about the SDK distortion rendering that is slowing things down after 8 seconds in this very simple demo?
Any one else experiencing this?
