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Up and Coming
June 30, 2015

Runtime 0.6 still broken

Any ETA on when it might get fixed? Can't use Unreal Engine 4.8. Black screen on my main monitor with anything trying to use the rift. Nothing even manages to move the window over to the rift screen.

    3 replies

    Inspiring
    June 30, 2015
    Can you explain in more detail exactly what the issue is and the steps to reproduce?

    I was testing UE 4.8.1 earlier today on Oculus 0.6.0.1 and it was mostly working (outside of some known issues).
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    BlackFangAuthor
    Up and Coming
    July 1, 2015
    I was getting an all black window on my main monitor, using the demo scene for example, in rift-sized resolution, but with nothing on the actual rift.

    In a last effort, I recombobbled my computer and rearranged which ports my monitors were connected to. Now it works really well. It just seems strange that it depends on which hdmi port you plug it into.
    I complain a lot. Just think of me as a squeaky wheel lol. Youtube channel -> https://www.youtube.com/user/xblBlackFang/videos
    Inspiring
    July 1, 2015
    Interesting. Yes it does matter which port you use sometimes. Glad you sorted it out.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV