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Up and Coming
July 23, 2014

Ryzom Core - open source MMO game engine and Toolset



What is Ryzom Core?

Ryzom Core is a full featured open source MMORPG platform. This means that we provide you with all of the tools and technology to begin making a sandbox MMORPG on day one. We provide all of the essential services to create a shard including all of the essential services, a client and a myriad of tools and an exporter for artistic assets. In addition to the technology provided we also provide a massive wealth of artistic assets ready to use with Ryzom Core - every single texture and 3D object created for the Ryzom game.

Features


  • Adaptive 3D engine

  • Supports large open terrains and detailed interiors

  • Fully skinnable user interface

  • Highly optimized and proven cloud-based networking architecture

  • Efficient client/server communication based on UDP

  • Cross-platform (Windows, OSX and Linux)

  • Multi-language support with Unicode

  • Adaptive sound engine

  • Full suite of tools to create a complete commercial MMORPG


License

Ryzom Core is open source and is released under two different licenses. All of the source code is released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3). The vast repository of media is released under the terms of the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA).

Website: Link
Documentation: Link
Source Code: Link
Google+ Group: Link

    17 replies

    Up and Coming
    August 2, 2014
    This GUI curvature is feeling quite comfortable.



    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    August 4, 2014
    Just added FXAA to the engine. A lot nicer on the edges.

    DK1 recording. http://www.twitch.tv/kaetemi/b/554374745
    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    August 5, 2014
    Fixed up some issues with non-windowsize render targets in the engine.

    Switched to LibOVR 0.4.0

    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    August 5, 2014
    Comparison of same scene between DK1 and DK2 (debug devices).

    Although it seems the debug devices are randomly returning different bogus FOVs, so ignore the FOV differences, lol.

    DK1:

    http://dl.kaetemi.be/ryzom/rift/screenshot179_m.png

    DK2:

    http://dl.kaetemi.be/ryzom/rift/screenshot180_m.png
    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    August 5, 2014
    Aha, found the issue. If I switch from a DK2 debug to a DK1 debug without a ovr_Shutdown/ovr_Initialize inbetween, it starts returning bogus distortion meshes on the different device type...

    Here are some fairer comparison shots.

    DK1 (Debug Device):



    DK2 (Debug Device):

    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    August 5, 2014
    Hmm... Strange thing happening only when Aero is Disabled. When I set the Rift as primary display in extended mode, and launch the game fullscreen, after loading is finished the screen goes black. :?

    Win-Shift-Arrow then brings it back, but instead of running pure fullscreen, it goes into a borderless window mode that's shifted away from the menu bar. Odd.
    Kaetemi | Ryzom Core MMORPG Engine
    Up and Coming
    August 11, 2014
    Test builds of the Ryzom game are in the Ryzom thread at viewtopic.php?f=29&t=2260
    Kaetemi | Ryzom Core MMORPG Engine