Safe to assume all VR programs for CV1 64 bit?
Hello, I am trying to build a VR game without using Unity or Unreal to learn more about graphics programming and VR in general.
Is it safe to assume that only 64-bit (as in the SDK libs) will be supported for Oculus? Are there even any computers that fit in the recommended specs that can run CV1 and run 32 bit Windows? Why would you ever want to? I noticed that OVRServer is x64 only, and x86 one is left over from SDK 0.6.
I just don't want to maintain another set of build settings for Win32 in Visual Studio :roll:
Is it safe to assume that only 64-bit (as in the SDK libs) will be supported for Oculus? Are there even any computers that fit in the recommended specs that can run CV1 and run 32 bit Windows? Why would you ever want to? I noticed that OVRServer is x64 only, and x86 one is left over from SDK 0.6.
I just don't want to maintain another set of build settings for Win32 in Visual Studio :roll:
