screen alignment in CV1
Recently bumped into a video about the HTC Vive.
The thing I found strange, was that the protos they were showing had two displays but in portrait mode.
The thing I don't really understand is, why adding height to the FOV instead of width?
With two separata display units, the display surface for each eye doesn't have to align, but can be set up in a 140 degree angle and introducing more complex lens, the field of view and so the presence might increase dramatically.
I wonder which way the oculus team is heading so I thought I ask.
Until I saw that Vive video, it never crossed my mind that the two displays would be standing in any VR headset ever.
I mean even sunglasses lenses are wider than high, to cover field of view optimally.
The thing I found strange, was that the protos they were showing had two displays but in portrait mode.
The thing I don't really understand is, why adding height to the FOV instead of width?
With two separata display units, the display surface for each eye doesn't have to align, but can be set up in a 140 degree angle and introducing more complex lens, the field of view and so the presence might increase dramatically.
I wonder which way the oculus team is heading so I thought I ask.
Until I saw that Vive video, it never crossed my mind that the two displays would be standing in any VR headset ever.
I mean even sunglasses lenses are wider than high, to cover field of view optimally.
