Screen.Width / .Height refers to "main monitor window" instead of Rift display(s)
Is there a way to get Screen. to refer to the Rift display instead of the main monitor display? I do some UI work based on resolution of the monitor, and I need to know what's going on in the Rift to set it correctly.
I don't see any way of getting the resolution of the Rift screen from the current framework.
Also- it seems that input.mousePosition is based on the same Screen, meaning the main monitor. Any way there to use the Rift screen as the basis for "Screen"?
Thanks
I don't see any way of getting the resolution of the Rift screen from the current framework.
Also- it seems that input.mousePosition is based on the same Screen, meaning the main monitor. Any way there to use the Rift screen as the basis for "Screen"?
Thanks
