SDK 0.4 feedback
I'm adapting my codebase from SDK 0.3.2 to SDK 0.4 right now. I'm using OpenGL and SDK rendering.
Here are my notes so far (still testing with a DK1):
- ovrHmd_EndFrame() sets GL_FRONT_FACE to GL_CW. OpenGL default is GL_CCW. (didn't happen with 0.3.2)
- Enabling TimeWarp results in rendering errors. (worked fine with 0.3.2)
- Direct mode doesn't work at all for me, despite calling ovrHmd_AttachToWindow(). Works with the Oculus demos, though.
- SDK 0.4 requires atls.lib, which is not included in all VC++ editions. It can be obtained via the Windows Driver Kit, though.
Here are my notes so far (still testing with a DK1):
- ovrHmd_EndFrame() sets GL_FRONT_FACE to GL_CW. OpenGL default is GL_CCW. (didn't happen with 0.3.2)
- Enabling TimeWarp results in rendering errors. (worked fine with 0.3.2)
- Direct mode doesn't work at all for me, despite calling ovrHmd_AttachToWindow(). Works with the Oculus demos, though.
- SDK 0.4 requires atls.lib, which is not included in all VC++ editions. It can be obtained via the Windows Driver Kit, though.
