SDK 0.6 and black smudging from edges
With SDK 0.6 integrated, when I rotate my Rift I get smudging from the black on the edges of the render texture on to the parts the eyes can see. The faster I rotate the more smudging occurs. I think I have something setup incorrectly but am not sure what the cause it, as the sample applications don't suffer from this, and this never happened in previous SDKs.
Here's a video showing the issue:
https://goo.gl/photos/kvmwNHt1wvLnZmoA9
Here's a video showing the issue:
https://goo.gl/photos/kvmwNHt1wvLnZmoA9
