SDK 0.7.0 with Visual Studio 2015 support
Hello all,
I was able to patch and tweak various project and source code files and get the SDK working with Visual Studio 2015. I did not have the patience to copy and port all the advanced samples to VS 2015, but the LibOVR, LibOVRKernel, WorldDemo, and DX11 and GL RoomTiny all compile and work.
Just open OculusSDK\Samples\Projects\Windows\VS2015\Samples.sln and you can compile everything, and then you can link with OculusSDK\LibOVR\Lib\Windows\x64\Release\VS2015\LibOVR.lib in your own projects.
https://github.com/raymond-w-ko/OculusSDK
Now time to get OGRE working with it ;)
I was able to patch and tweak various project and source code files and get the SDK working with Visual Studio 2015. I did not have the patience to copy and port all the advanced samples to VS 2015, but the LibOVR, LibOVRKernel, WorldDemo, and DX11 and GL RoomTiny all compile and work.
Just open OculusSDK\Samples\Projects\Windows\VS2015\Samples.sln and you can compile everything, and then you can link with OculusSDK\LibOVR\Lib\Windows\x64\Release\VS2015\LibOVR.lib in your own projects.
https://github.com/raymond-w-ko/OculusSDK
Now time to get OGRE working with it ;)
