(SDK 0.8) ovr_CreateSwapTextureSetGL() failure
I am using SDK 0.8 with the latest nvidia drivers (361.43), attempting to integrate the SDK into my own engine. Unfortunately, when running multiple monitors, it seems that ovr_CreateSwapTextureSetGL() always returns -1006 ("ovrError_ServiceError"). If I disable all but 1 monitor everything functions as expected, but when multiple monitors are active it fails every time.
Engaging my google-fu, it seems like I am not the only one to run into this issue, but I have not heard found any official sources to fix it other than "use DirectX instead" or "just use a single monitor." Is this an issue that is already resolved in SDK 1.0?
Engaging my google-fu, it seems like I am not the only one to run into this issue, but I have not heard found any official sources to fix it other than "use DirectX instead" or "just use a single monitor." Is this an issue that is already resolved in SDK 1.0?
