SDK question: Head model integration and Crystal Cove
I don't remember exactly where this was coming from, but amidst all the Crystal Cove coverage, Oculus has said or written somewhere that if you use the SDK for head translation right now, you will automatically get positional tracking in a future version.
I wonder if they were refering to existing engine integrations like Unity and UDK, because last time I checked, the C++ SDK didn't do head modeling/translation at all. You had to implement your own head-on-a-stick.
Has that changed in one of the newer SDK releases?
I wonder if they were refering to existing engine integrations like Unity and UDK, because last time I checked, the C++ SDK didn't do head modeling/translation at all. You had to implement your own head-on-a-stick.
Has that changed in one of the newer SDK releases?
