SDK/Runtime 1.3.0, DK2 low persistence issue
I've been running this past week on runtime/SDK 1.3.0, with everything working peachy. Today, however, I made the mistake of having Blender open at the same time as I started a VR app. This caused the NVIDIA display driver to crash with an OpenGL error, my system to chug, then spontaneously reboot (probably worth passing that along to the NVIDIA guys).
After reboot and making sure nothing system-wise got hosed, I noticed that my HMD VR display is acting very very suspiciously like low persistence has somehow been turned off (i.e. the prototypical dark area ghosting with movement). This is happening in all applications (not just my project, in Lucky's Tale, TinyRoom demo, etc.), and even while hitting a solid 75Hz. I've tried re-installing the latest NVIDIA driver, but the issue persists. I have a feeling my graphics driver crash has somehow corrupted/reset the low persistence mode on the HMD.
Unfortunately, with SDK 1.3.0, since ovr_SetEnabledCaps has been removed, there's no way to programatically (re)set low persistence. I dug around in the registry, but didn't find anything obvious there either.
The obvious next step is to completely uninstall and reinstall the runtime/hardware, but before I go through the pain of the setup download process again (standalone runtime package please!), I wanted to see if anyone else has had this issue.
And, from the Oculus side, any suggestions on how to reset this aside from the full reinstall?
After reboot and making sure nothing system-wise got hosed, I noticed that my HMD VR display is acting very very suspiciously like low persistence has somehow been turned off (i.e. the prototypical dark area ghosting with movement). This is happening in all applications (not just my project, in Lucky's Tale, TinyRoom demo, etc.), and even while hitting a solid 75Hz. I've tried re-installing the latest NVIDIA driver, but the issue persists. I have a feeling my graphics driver crash has somehow corrupted/reset the low persistence mode on the HMD.
Unfortunately, with SDK 1.3.0, since ovr_SetEnabledCaps has been removed, there's no way to programatically (re)set low persistence. I dug around in the registry, but didn't find anything obvious there either.
The obvious next step is to completely uninstall and reinstall the runtime/hardware, but before I go through the pain of the setup download process again (standalone runtime package please!), I wanted to see if anyone else has had this issue.
And, from the Oculus side, any suggestions on how to reset this aside from the full reinstall?
