SDK Timing functions returning doubles rather than uint64_t
It seems odd to me that in this day and age all timing related functions are not using unsigned 64bit integers - especially given the nature of VR where such precision is surely a good thing.
I suspect internally that close to the hardware layer it doesn't timestamp in doubles. It's not a huge problem but again it just seems a little strange?
I suspect internally that close to the hardware layer it doesn't timestamp in doubles. It's not a huge problem but again it just seems a little strange?
