Sense of Acceleration
I have been thinking about this for a while, and since I don't have a Rift yet I wanted to ask what peoples opinions are:
I love racing games and know from personal experience on the track that when going round corners, you end up tilting your head into the corner to compensate for the forces acting on your head.
Would tilting the screen at the same rate as the forces exerted onto the driver add a feel of Gravity/Acceleration?
The same idea would be to tilt the view up when accelerating forward, forcing the player to look down.
I understand that these should be very subtle and drift back to 0
Cymatic Bruce for example explained that in the Skyrim intro when the character is about to get his head chopped off, the camera is sideways and turning his head to match the view made it feel more natural.
Am very interested to see what Oculus have to show at E3 aswell :mrgreen:
I love racing games and know from personal experience on the track that when going round corners, you end up tilting your head into the corner to compensate for the forces acting on your head.
Would tilting the screen at the same rate as the forces exerted onto the driver add a feel of Gravity/Acceleration?
The same idea would be to tilt the view up when accelerating forward, forcing the player to look down.
I understand that these should be very subtle and drift back to 0
Cymatic Bruce for example explained that in the Skyrim intro when the character is about to get his head chopped off, the camera is sideways and turning his head to match the view made it feel more natural.
Am very interested to see what Oculus have to show at E3 aswell :mrgreen:
