Seperating the Mouse and Camera movement with Unity 3d
Hi,
Just picked up an Oculus Rift. I'm trying to separate the head movement from the mouse movement so my head movement doesn't effect the mouse movement.
The key is that when I turn my head I want the mouse to be "left behind".
Any clue how to accomplish this with Unity?
Just picked up an Oculus Rift. I'm trying to separate the head movement from the mouse movement so my head movement doesn't effect the mouse movement.
The key is that when I turn my head I want the mouse to be "left behind".
Any clue how to accomplish this with Unity?
