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Up and Coming
July 9, 2013

Seperating the Mouse and Camera movement with Unity 3d

Hi,
Just picked up an Oculus Rift. I'm trying to separate the head movement from the mouse movement so my head movement doesn't effect the mouse movement.

The key is that when I turn my head I want the mouse to be "left behind".

Any clue how to accomplish this with Unity?

    1 reply

    Inspiring
    July 9, 2013
    You'll probably get more traction in the Unity 4 integration forum.
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action