Set IPD in Unity
My app has problems setting the IPD. According to the Unity SDK documentation:
To me, this sounds a bit ambiguous.
-Is the IPD set from the Configuration Utility, or is it set from the IPD value on OVRCameraController?
-If the IPD is set from the Configuration Utility, then why is this value available on OVRCameraController if it isn't doing anything?
-If the IPD is set from OVRCameraController, then how do you force it to be set from the Configuration Utility?
-If the IPD is set from OVRCameraController, but overridable via OVRCameraController, then how do you stop if from overwriting the IPD?
-Shouldn't there be a tick box on OVRCameraController called "Use Configuration Utility IPD"?
OVRCameraController.cs - IPD: This field sets up the Interpupillary Distance (IPD) for the cameras, in meters. The default is set to either the average IPD value, or to the value that has been set by the Oculus Configuration Utility. You can also override this value if needed.
To me, this sounds a bit ambiguous.
-Is the IPD set from the Configuration Utility, or is it set from the IPD value on OVRCameraController?
-If the IPD is set from the Configuration Utility, then why is this value available on OVRCameraController if it isn't doing anything?
-If the IPD is set from OVRCameraController, then how do you force it to be set from the Configuration Utility?
-If the IPD is set from OVRCameraController, but overridable via OVRCameraController, then how do you stop if from overwriting the IPD?
-Shouldn't there be a tick box on OVRCameraController called "Use Configuration Utility IPD"?
