SetMaximumFrameLatency in 0.8 SDK
Is setting SetMaximumFrameLatency(1) still needed with latest SDK direct mode?
Tutorials still use it.
Or am I right to assume that this affects only content in the DX11 Window on the monitor, and does not affect Oculus Rift display, and thus does not affect Oculus Rift latency and performance?
Thanks
Tutorials still use it.
Or am I right to assume that this affects only content in the DX11 Window on the monitor, and does not affect Oculus Rift display, and thus does not affect Oculus Rift latency and performance?
Thanks
