Skip to main content
Up and Coming
December 19, 2014

Silent installation of Oculus Runtime (Windows)?

Hello,

I would like to include the Oculus Runtime with an installation package that I am creating for a product that supports the Oculus Rift.

Does the Oculus Runtime support a silent install via command-line switches?

Thank you.

    5 replies

    tmason101Author
    Up and Coming
    December 19, 2014
    Any update on this? I'd like to distribute the runtime :)

    Ideally, I would like to distribute it via a silent install (like how Microsoft does it with their C++ redistributables) but if that isn't possible let folks know.
    Inspiring
    December 19, 2014
    I don't believe that is supported. Sorry.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    tmason101Author
    Up and Coming
    December 19, 2014
    "cybereality" wrote:
    I don't believe that is supported. Sorry.


    OK, thanks for the reply. I would recommend this as you are requiring customers to have the runtime installed so it would be ideal to bundle it with VR products.
    New Participant
    May 26, 2016

    Is it fixed, I would like to deploy the software on lot of machines.

    New Participant
    December 13, 2016
    running strings on the installer gives you the following flags:
    /unattended
    /diagnostic
    /uninstall
    /noupdates
    /repair
    /bypassHotfixCheck
    /locale:
    /drive:

    - /unattended slings you right into the download/installer which is pretty handy.  
    - It downloads everything to C:\OculusSetup-DownloadCache
    - proceeds to do the install (you can monitor all the installer in %TEMP%\Oculus\OculusSetup.log)
    - erases all files and log files

    So if you want to save a local copy you need to sync those files out of C:\OculusSetup-DownloadCache before they are erased and monitor the setup log to see how the installer works.

    Pretty frustrating that you have to go through this whole process when Oculus could release a standalone installer pretty easily.