Simple OpenGL example for client-mode distortion?
Hi all,
I've been perusing all the wonderful example code posted by the community, and I've found nice working examples for direct mode in OpenGL using GLFW and SDK distortion. Works great. But the examples I've found using client-mode distortion don't seem to function. I'm using 0.4.4 SDK. Anyone know how to get that to work?
Thanks!
I've been perusing all the wonderful example code posted by the community, and I've found nice working examples for direct mode in OpenGL using GLFW and SDK distortion. Works great. But the examples I've found using client-mode distortion don't seem to function. I'm using 0.4.4 SDK. Anyone know how to get that to work?
Thanks!
