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Participant
June 14, 2013

"Simple" Sphere Created by a Beginner

Hi,

I want to develop a (comparably) simple world and since I am an absolute beginner on that topic I have a few questions.

My world:
My goal is to create a sphere (with a "few square meters" diameter) which is built around the avatar. The sphere should have one color, but shadows (as if there is a light source somewhere). Along the sphere's surface I would like to draw a grid (horizontal and vertical circles) and some small balls (for example front, back,...) to provide the user some orientation within the world.
The avatar should be any symbolic human, without any special details. The figure's position (the head is always in the center of the sphere) will never change - but the orientation (yaw & pitch) will! Nevertheless I cannot use the integrated head tracker for that because I need the person's absolute position for some other calculations, I will use a different tracking system!
But: my orientation parameters have to transferred from a different computer (via UDP or any other protocoll) to my world to rotate the avatar.

My experience:
I went through the C++ beginner's tutorials on https://developer.oculus.com/wiki/Tutorials.
I played around with the demos in the SDK, changed a few properties in the Tiny Room.
I have some knowledge in VB.net... but not a lot in C++ and no experience in Unity, Blender, game designing...

My questions:
Which development software (preferrably freeware) can you recommend to create such a world, considering my experience and that I will need some parameters sent from a different computer?
And can you recommend any tutorials to get familiar with that software?

Thanks in advance for any recommandations...

    13 replies

    isfmihoAuthor
    Participant
    July 5, 2013
    Thank you!!
    I will not need any sounds, movements or major changes during runtime.
    The sphere will never change, the camera's (person's) view is always in the center of the sphere, the position will never change, just the rotation.
    So far I was trying to combine the RoomTiny world with spheres from GLUT but there never appeared a sphere in my world... :-(
    isfmihoAuthor
    Participant
    July 5, 2013
    Support the Open Source :D


    I try to keep the Open Source policy as long as it works easily, and our research department is publishing as much as we are allowed to! 8-)
    isfmihoAuthor
    Participant
    July 23, 2013
    Since we have an existing Virtual World (GEM in pure-data) which we used with a "normal" head-mounted-display, I got the idea to keep our world/system and implement the barrel distortion of Oculus Rift to our world.
    (As I said, we will not use the tracking system, we just need the display.)

    Is there a documentation how the rendered pictures have to be distorted??
    If not, can I extract the information from the SDK easily??