Simulate Rift disconnection
Is there an approved way of doing this in software? I'd like to be able to test builds as regular Windows apps as well as test in Unity without always having to use the headset (using mouse control of camera). I've tried closing the Rift home app and shutting down the service, which does the job, but then after starting service when testing with Rift, it adversely affects the system (Windows and taskbar go invisible, Rift functions as gyro but no sound or image, requiring a reboot). Reaching around and unplugging the HDMI works fine but is a bit of a chore. Any suggestions? I seem to remember in an older Rift app you could set it to not kick in when an Oculus-enabled app starts.
