Simulator Sickness Research (Game & Questionnaire)
Hey guys,
We are four students at IT University of Copenhagen currently working on our post-grad Master Thesis regarding Motion Sickness in Virtual Environments.
Why are we testing?
While the companies such as the Oculus Rift are doing their best to limit the occurrence of simulator sickness it is still an issue. Our goal with our thesis is to see how game developers can help reduce this occurrence which leaves people feeling dizzy, confused, or nauseated. More specifically we are looking at what developers should avoid when creating games for virtual reality in order to limit this occurrence yet still take advantage of the full effect of virtual reality.
The variables we have chosen have basis in available literature and prior user tests, but due to time limitations not all variables are researched in our study.
What have we already done?
Prior to this test we have tested just above 50 people physically, measuring everything from blood pressure, pulse, electrodermal activity and the test subjects’ own experience of various virtual reality situations. All this adds to up a list of what we predict is okay to use, acceptable, bad and plain horrible. This information we would like to have verified by a larger audience.
Where do you come in?
In order to get as much data as possible we want to test on a lot more people and have therefore created a test meant for online use. Because of the purpose of the test this means, that the test includes a built-in questionnaire which allows us to isolate the individual variables.
The test itself takes about 15 minutes, which includes the questionnaires.
We would love and really appreciate if you would download, “play” and help us out!
You are more than welcome to comment below if you have any issues with the game or just have a comment in general, as any data could be relevant for our result.
Download
https://mega.co.nz/#!qEE2XboB!EFSFYH6uVJDOtvcM7uTxIlaAgbJ31xJm9jLM2NePyzk
Q/A
TL;DR
Help us test various simulator sickness inducting variables in this game that we've made.
EDIT
Here is an image gallery of the project:
http://imgur.com/a/95PpM
We are four students at IT University of Copenhagen currently working on our post-grad Master Thesis regarding Motion Sickness in Virtual Environments.
Why are we testing?
While the companies such as the Oculus Rift are doing their best to limit the occurrence of simulator sickness it is still an issue. Our goal with our thesis is to see how game developers can help reduce this occurrence which leaves people feeling dizzy, confused, or nauseated. More specifically we are looking at what developers should avoid when creating games for virtual reality in order to limit this occurrence yet still take advantage of the full effect of virtual reality.
The variables we have chosen have basis in available literature and prior user tests, but due to time limitations not all variables are researched in our study.
What have we already done?
Prior to this test we have tested just above 50 people physically, measuring everything from blood pressure, pulse, electrodermal activity and the test subjects’ own experience of various virtual reality situations. All this adds to up a list of what we predict is okay to use, acceptable, bad and plain horrible. This information we would like to have verified by a larger audience.
Where do you come in?
In order to get as much data as possible we want to test on a lot more people and have therefore created a test meant for online use. Because of the purpose of the test this means, that the test includes a built-in questionnaire which allows us to isolate the individual variables.
The test itself takes about 15 minutes, which includes the questionnaires.
We would love and really appreciate if you would download, “play” and help us out!
You are more than welcome to comment below if you have any issues with the game or just have a comment in general, as any data could be relevant for our result.
Download
https://mega.co.nz/#!qEE2XboB!EFSFYH6uVJDOtvcM7uTxIlaAgbJ31xJm9jLM2NePyzk
Q/A
What happens during the test?
During the test you will be placed in a sci-fi environment and experience four environments; the engine room, the high-speed hallway, gravity testing room, and the collision testing room.
Do you collect information from me?
The only information we collect, is your frames per second, the head-movement from the Oculus Rift, the answers to the questionnaires, and the time you take to complete the test.
What do I need to run it?
The game is not optimized, but if you are able to run any other Oculus Rift game, then you should be able to run this as well. If you have troubles with frame rate or other graphical issues, you can try lowering the graphical settings or in worst case post here and we will see if we can fix it.
Is it necessary to answer the questionnaire?
It is necessary to answer the questionnaires between each environment, but the initial personal questions can be skipped. We would appreciate if you could answer all of the questions truthfully and reflective of how you are feeling.
TL;DR
Help us test various simulator sickness inducting variables in this game that we've made.
EDIT
Here is an image gallery of the project:
http://imgur.com/a/95PpM
