Single buffer for two eyes still supported?
Hi,
I was wondering if Oculus still support a single buffer for two eyes in their latest (1.3-1.4) SDK. I have some opengl code using this approach that works fine on the DK2 but not on the CV1. The rendering projection on the right eye seems to be failing... or something. Still debugging it.
There is sample code here that use a single shared texture but it is outdated:
https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-render/
Thanks.
I was wondering if Oculus still support a single buffer for two eyes in their latest (1.3-1.4) SDK. I have some opengl code using this approach that works fine on the DK2 but not on the CV1. The rendering projection on the right eye seems to be failing... or something. Still debugging it.
There is sample code here that use a single shared texture but it is outdated:
https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-render/
Thanks.
