Sixense VR SDK
It's not out yet, but Sixense have released some info on their upcoming sdk for VR.
Apparently at release it will support Hydras and Stem, but they plan on working with other hardware makers to make this a common api for vr.
The sdk allows any number of sensors placed anywhere on a body. Inverse kinematics are used to make non tracked bones behave sensibly.
The sdk has Unity and UE4 integration, plus has a cross platform C api.
The software can take input from headsets such as the rift (and other hmds) for head control and use that with the inverse kinematics to control the skeleton, or fuse both hmd sensors and a stem sensor on the head.
Apparently it will even work without and Sixense devices (hydra or stem), all you need is the hmd sensors for a minimum level of support (a body that matches the head).
http://sixense.com/sixensevrsdk
https://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual/posts/823494
Apparently at release it will support Hydras and Stem, but they plan on working with other hardware makers to make this a common api for vr.
The sdk allows any number of sensors placed anywhere on a body. Inverse kinematics are used to make non tracked bones behave sensibly.
The sdk has Unity and UE4 integration, plus has a cross platform C api.
The software can take input from headsets such as the rift (and other hmds) for head control and use that with the inverse kinematics to control the skeleton, or fuse both hmd sensors and a stem sensor on the head.
Apparently it will even work without and Sixense devices (hydra or stem), all you need is the hmd sensors for a minimum level of support (a body that matches the head).
http://sixense.com/sixensevrsdk
https://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual/posts/823494
