Slight concern about the use of hooks, and mem patching
Hey Oculus, can't wait to learn and use the new SDK and get the DK2 :D
I was randomly reading through some of the code in the SDK and noticed that the in OVR_Win32_RenderShim.cpp has things like changing read/write flags of memory pages and patching memory. It seems you have to do this to get the custom display driver to work, but it is probably worth it if latency is reduced.
However, I am concerned about things like anti-cheat programs and anti-viruses. Will there have to be some time these programs whitelist this behavior? Like I don't want to play a Steam game, and have VAC ban my account.
Sorry if I am spreading FUD :?
I was randomly reading through some of the code in the SDK and noticed that the in OVR_Win32_RenderShim.cpp has things like changing read/write flags of memory pages and patching memory. It seems you have to do this to get the custom display driver to work, but it is probably worth it if latency is reduced.
However, I am concerned about things like anti-cheat programs and anti-viruses. Will there have to be some time these programs whitelist this behavior? Like I don't want to play a Steam game, and have VAC ban my account.
Sorry if I am spreading FUD :?
