So what's the situation with shadows?
Hi All
Im just updating Affected as we speak, but having an issue with shadows only rendering in one eye dependant on how far i am from the object.
It creates and odd effect inside the rift that make you feel as if you have gone cross eyed :?
Ive done the usual digging on the forum and it was mentioned that it doesn't happen if the lights range is over 10, which is correct. But the lighting in Affected is important and disabling shadows, or having really large point lights will ruin the atmosphere somewhat.
Do we have any definitives on this problem?
Such a shame as it feels the drivers are coming on leaps and bounds.
Im just updating Affected as we speak, but having an issue with shadows only rendering in one eye dependant on how far i am from the object.
It creates and odd effect inside the rift that make you feel as if you have gone cross eyed :?
Ive done the usual digging on the forum and it was mentioned that it doesn't happen if the lights range is over 10, which is correct. But the lighting in Affected is important and disabling shadows, or having really large point lights will ruin the atmosphere somewhat.
Do we have any definitives on this problem?
Such a shame as it feels the drivers are coming on leaps and bounds.
