Solution for non movement and added new features to oculus
hi!
First of all , sorry for my poor english.
This morning i was speaking with my friends about problem of movement in oculus.
I think the solution is a band like pulsometer place in pectorals with sensors of movement. Oculus analyze movement of body with that and let hands free.
Dependign of how incline your body: rear, right, left... the system produces movement in games. It will be adjust for walk or run...
Best of all, it can be used in a sofa or any place and the cost of produce it´s low...
And with a hearth sensor in that band, you can control when monsters appears depending of your hearth beat. For survival horror and oculus i think it´s great!
What dou you think?
Sorry again for my poor english ;)
First of all , sorry for my poor english.
This morning i was speaking with my friends about problem of movement in oculus.
I think the solution is a band like pulsometer place in pectorals with sensors of movement. Oculus analyze movement of body with that and let hands free.
Dependign of how incline your body: rear, right, left... the system produces movement in games. It will be adjust for walk or run...
Best of all, it can be used in a sofa or any place and the cost of produce it´s low...
And with a hearth sensor in that band, you can control when monsters appears depending of your hearth beat. For survival horror and oculus i think it´s great!
What dou you think?
Sorry again for my poor english ;)
