[Solved] Distortion doesn't seems right
Hello!
Still learning Oculus integration, and I nearly managed to get all the Oculus features I need to work with my project.
However I noticed that when I enable the distortion shader, stereoscopy just doesn't works. It's even better when I don't activate it Oo
I have a custom C++ code base.
Without distortion, my final rendering looks like this:
http://zylannprods.fr/dl/oculusdev/oculus_1.png
With client rendered distortion, I get this:
http://zylannprods.fr/dl/oculusdev/oculus_2.png
In the scene, the player is basically a 3D object with two child cameras at relative positions (-0.1,0,0) and (0.1,0,0). Each camera renders an eye on the final viewport.
But when distortion is ON, It's like the look directions are crossing and VR doesn't works :s It also seems there is a significant magnifying effect...
Any idea what can cause this issue?
Still learning Oculus integration, and I nearly managed to get all the Oculus features I need to work with my project.
However I noticed that when I enable the distortion shader, stereoscopy just doesn't works. It's even better when I don't activate it Oo
I have a custom C++ code base.
Without distortion, my final rendering looks like this:
http://zylannprods.fr/dl/oculusdev/oculus_1.png
With client rendered distortion, I get this:
http://zylannprods.fr/dl/oculusdev/oculus_2.png
In the scene, the player is basically a 3D object with two child cameras at relative positions (-0.1,0,0) and (0.1,0,0). Each camera renders an eye on the final viewport.
But when distortion is ON, It's like the look directions are crossing and VR doesn't works :s It also seems there is a significant magnifying effect...
Any idea what can cause this issue?
