[SOLVED] Enabling 64-bit Support for Oculus Rift SDK
Hello,
I apologize in advance for asking what is most likely a trivial question, but I am not finding the answer to this question in the documentation or via searching (Google or Forums).
How do I enable 64-bit programming support using the Oculus Rift SDK?
I changed my VC++ 2013 project to use 64-bit code and included the libraries for 64-bit code (libovr64lib and libovr64d.lib) but the compile fails with:
"Error 5 error LNK1104: cannot open file 'libovrd.lib'"
So it seems it is still looking for the 32-bit version of the libraries.
Is there a 64-bit directive I need to put at the top of my project somewhere?
Thank you for your time.
I apologize in advance for asking what is most likely a trivial question, but I am not finding the answer to this question in the documentation or via searching (Google or Forums).
How do I enable 64-bit programming support using the Oculus Rift SDK?
I changed my VC++ 2013 project to use 64-bit code and included the libraries for 64-bit code (libovr64lib and libovr64d.lib) but the compile fails with:
"Error 5 error LNK1104: cannot open file 'libovrd.lib'"
So it seems it is still looking for the 32-bit version of the libraries.
Is there a 64-bit directive I need to put at the top of my project somewhere?
Thank you for your time.
