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Up and Coming
July 26, 2013

Source SDK

Has anyone gotten the 2013 Source SDK to run with the Rift? Whenever I debug it with the -vr option it crashes without a stack trace in the client code, and doing it straight from command line doesn't even open a window.

I haven't found any other mention of the Rift support beyond the original announcement, so I am curious if anyone else is having issues, or is even trying it out.

    4 replies

    Inspiring
    July 31, 2013
    I get a white screen when trying to debug with -vr, and same when building a release and running it. I've been waiting for someone to make a good setup and compile You Tube tutorial video, until then I'm continuing my work with the 2007 SDK.
    Up and Coming
    August 10, 2013
    I think it is compatible since hall-life 2 and portal are compatible
    Steam Greenlight: http://steamcommunity.com//sharedfiles/ ... =350470492 Facebook: https://www.facebook.com/AfterlifeLP Twitter: https://twitter.com/AntoninoTruisi
    New Participant
    November 23, 2013
    in Source SDK 2013 maybe sixense( like for dual pistols CBaseWeapon control ) and OVR for player look control, + treadmill for walking. For the shader editor in Source SDK is says to inject the overlay shader material in this function void DoEnginePostProcessing( int x, int y, int w, int h, bool bFlashlightIsOn, bool bPostVGui ) maybe inject/mod code around here to make OVR display, and \mp\src\game\client\in_mouse.cpp for motion, :|
    New Participant
    March 22, 2014
    i want to use valve's source engine also but i cannot find any examples or tutorials for oculus rift support. in the valve reddit ama they said they are working on it but that is all i could find, has anyone found anything more?