Starter Projects / 'Hello World'-sort of Oculus tutorial?
Hey everyone!
I'm pretty new here, so apologizes if there's some stuff that I should have read before posting -- I did a bunch of searching, but never really found something that perfectly-enough addressed what I was trying to find.
I'm new to developing on Oculus (fairly experienced with web / mobile, but not quite as much with OpenGL or other graphics), and I'm basically having a pretty hard to getting setup or find the right resources to get really well setup (I've been looking at https://github.com/OculusRiftInAction/O ... ftInAction for reference, but it's not working perfectly for me). I'm developing on Mac using Xcode, and am having trouble ranging right starting from including the right files (I think?). Any help would be appreciated.
Right now: I have a project setup in which I included the OpenGL framework, and dragged in the LibOVR framework file, the libglfw3.3.1.dylib file (I'm including GLFW and GLM), and a GLM folder. That seems to be mostly be fine (though honestly, CMake kinda confuses me). One of the more pressing issues that I have right now is that the include information in files such as OVR_CAPI_GL.h (for ex.) refers to OVR_CAPI.h, which doesn't exist (I have OVR_CAPI_0_5_0.h, which I changed the line to, and that's the include problems for now, but...). I also doesn't seem to have a reference for the ovrHmd_GetFovTextureSize function, even though it appears in autocomplete. Can anyone help me out with this and/or point me to a general guide?
Thanks.
I'm pretty new here, so apologizes if there's some stuff that I should have read before posting -- I did a bunch of searching, but never really found something that perfectly-enough addressed what I was trying to find.
I'm new to developing on Oculus (fairly experienced with web / mobile, but not quite as much with OpenGL or other graphics), and I'm basically having a pretty hard to getting setup or find the right resources to get really well setup (I've been looking at https://github.com/OculusRiftInAction/O ... ftInAction for reference, but it's not working perfectly for me). I'm developing on Mac using Xcode, and am having trouble ranging right starting from including the right files (I think?). Any help would be appreciated.
Right now: I have a project setup in which I included the OpenGL framework, and dragged in the LibOVR framework file, the libglfw3.3.1.dylib file (I'm including GLFW and GLM), and a GLM folder. That seems to be mostly be fine (though honestly, CMake kinda confuses me). One of the more pressing issues that I have right now is that the include information in files such as OVR_CAPI_GL.h (for ex.) refers to OVR_CAPI.h, which doesn't exist (I have OVR_CAPI_0_5_0.h, which I changed the line to, and that's the include problems for now, but...). I also doesn't seem to have a reference for the ovrHmd_GetFovTextureSize function, even though it appears in autocomplete. Can anyone help me out with this and/or point me to a general guide?
Thanks.
