Status about Directx9 and Time warp
Hi,
I searched on the forum but could not find a clear status about the SDK support of time warping in Directx9 (I would like to integrate Oculus DK2 SDK in a DirectX9 application.)
Does the DK2 SDK support time warping with DirectX9 (by using ovrHmd_BeginFrame and ovrHmd_EndFrame methods) ?
Thanks
I searched on the forum but could not find a clear status about the SDK support of time warping in Directx9 (I would like to integrate Oculus DK2 SDK in a DirectX9 application.)
Does the DK2 SDK support time warping with DirectX9 (by using ovrHmd_BeginFrame and ovrHmd_EndFrame methods) ?
Thanks
