Stereoscopic 360 still panorama capture
I thought I would start a thread specifically on real world stereoscopic 360 still panorama capture and viewing. First some links:
There is a Google+ group for users of a stereo still pano Android app Stereospheres. It is by Chris Dickerson who has details on capture as well as being the author of the app. He now has a GearVR and says he might start developing for that.
https://plus.google.com/u/0/communities ... 2409327827
There is a Facebook group "3Dsteropanoramas" (French/English)
http://www.facebook.com/groups/3dstereopanoramas
There are some analog 360 stereo panorama camera systems but they can only be used for stereo cylinders not spheres. The best known is the twin ROUNDSHOT Super 220VR with stereo attachments.
http://www.roundshot.com/documents/Roun ... e_Skin.pdf
An early pioneer of analog 360 stereo panorama cameras is Michel Dusariez: http://goo.gl/QvMtzg
There are some digital stereo pano scanning systems too but mostly they are used for robotics navigation and capture depth maps as well as visual 360s and dont have much vertical FOV. I will find some links.
I have a stereo pano blog: http://www.stereopanoramas.com (somewhat moribund but has some links and technical information as well as samples)
VRWiki has useful links on stereo panoramas playback (as well as CG stereo panos, lightfields etc)
http://vrwiki.wikispaces.com/3D+Rendering
There is a book on panoramic line sensor cameras with chapters on stereo panoramas
http://www.amazon.com/Panoramic-Imaging ... 0470060654
There is also this book: Panoramic Vision: Sensors, Theory and Applications
http://goo.gl/LQ4ahS
Disney research: Megastereo: Constructing High Resolution Stereo Panoramas
http://www.disneyresearch.com/project/megastereo/ ... see also
http://www.disneyresearch.com/publicati ... ra-arrays/
Re nadir/zenith stitching problems see
http://www.trentgrover.com/images/tech/ ... oyComp.pdf (his nadir/zenith stitching anaglyphs example has swapped captions I think)
High resolution stereo panos (real world and rendered) are used a lot in virtual heritage applications. For example -
http://vcc.kaust.edu.sa/Pages/Pub-Cult- ... -Nile.aspx
Stereo panoramas as virtual sets: http://www.reddit.com/r/oculus/comments ... eo_motion/
Iximage style three camera "omnipolar" layouts can be used for stereo panorama still capture as well as video. Recent ultra fisheyes like from Entapano and multi-Gopro sync solutions from Mewpro make this a more versatile solution as coverage expands beyond hemispheric.
http://forums.oculus.com/viewtopic.php?f=33&t=9922
http://www.entapano.com/en/l/index.html
http://mewpro.cc/category/mewpro/
The Spaceshot: a stereo panorama pre-digital virtual reality viewing system
http://groups.yahoo.com/group/photo-3d/message/85081
http://goo.gl/Fstggj
" As I recall the device was on a plinth and you walked
around it while peering into a stereo viewer which had a geared mechanism which
propelled the film at the speed appropriate to your movement. The immersive
impression was supposed to be very strong and it was expensive!
> You are describing the "Spaceshot" (initially called "Pan3D") - an immersive
3D viewing system designed by Jerry Kew of Leicester England. This however is
much more recent - dating from 1993. Although there was a display model built
as you describe, a handheld version was also available that had a built-in
gyroscope.
> A lot of money was put into this project and Seitz even built a stereo
panoramic camera for it. Unfortunately, the system ended up being way too
costly with cameras at $20,000. and viewers at $5000. each. In fact, film
cartridge modules cost about $1800. each !
> Even though the backers were hoping to sell the system to a large US
corporation involved in the real estate industry, the deal never happened and
the project was abandoned.>
> Francois
Video characters in virtual reality stereo panoramas
http://www.icinema.unsw.edu.au/projects/conversations/
(I shot the stereo panoramas for this)
Depth maps from vertical stereo pano pairs -- a Kolor research project
http://www.kolor.com/2012/09/07/kolor-l ... dre-jenny/
more to come ...
There is a Google+ group for users of a stereo still pano Android app Stereospheres. It is by Chris Dickerson who has details on capture as well as being the author of the app. He now has a GearVR and says he might start developing for that.
https://plus.google.com/u/0/communities ... 2409327827
There is a Facebook group "3Dsteropanoramas" (French/English)
http://www.facebook.com/groups/3dstereopanoramas
There are some analog 360 stereo panorama camera systems but they can only be used for stereo cylinders not spheres. The best known is the twin ROUNDSHOT Super 220VR with stereo attachments.
http://www.roundshot.com/documents/Roun ... e_Skin.pdf
An early pioneer of analog 360 stereo panorama cameras is Michel Dusariez: http://goo.gl/QvMtzg
There are some digital stereo pano scanning systems too but mostly they are used for robotics navigation and capture depth maps as well as visual 360s and dont have much vertical FOV. I will find some links.
I have a stereo pano blog: http://www.stereopanoramas.com (somewhat moribund but has some links and technical information as well as samples)
VRWiki has useful links on stereo panoramas playback (as well as CG stereo panos, lightfields etc)
http://vrwiki.wikispaces.com/3D+Rendering
There is a book on panoramic line sensor cameras with chapters on stereo panoramas
http://www.amazon.com/Panoramic-Imaging ... 0470060654
There is also this book: Panoramic Vision: Sensors, Theory and Applications
http://goo.gl/LQ4ahS
Disney research: Megastereo: Constructing High Resolution Stereo Panoramas
http://www.disneyresearch.com/project/megastereo/ ... see also
http://www.disneyresearch.com/publicati ... ra-arrays/
Re nadir/zenith stitching problems see
http://www.trentgrover.com/images/tech/ ... oyComp.pdf (his nadir/zenith stitching anaglyphs example has swapped captions I think)
High resolution stereo panos (real world and rendered) are used a lot in virtual heritage applications. For example -
http://vcc.kaust.edu.sa/Pages/Pub-Cult- ... -Nile.aspx
Stereo panoramas as virtual sets: http://www.reddit.com/r/oculus/comments ... eo_motion/
Iximage style three camera "omnipolar" layouts can be used for stereo panorama still capture as well as video. Recent ultra fisheyes like from Entapano and multi-Gopro sync solutions from Mewpro make this a more versatile solution as coverage expands beyond hemispheric.
http://forums.oculus.com/viewtopic.php?f=33&t=9922
http://www.entapano.com/en/l/index.html
http://mewpro.cc/category/mewpro/
The Spaceshot: a stereo panorama pre-digital virtual reality viewing system
http://groups.yahoo.com/group/photo-3d/message/85081
http://goo.gl/Fstggj
" As I recall the device was on a plinth and you walked
around it while peering into a stereo viewer which had a geared mechanism which
propelled the film at the speed appropriate to your movement. The immersive
impression was supposed to be very strong and it was expensive!
> You are describing the "Spaceshot" (initially called "Pan3D") - an immersive
3D viewing system designed by Jerry Kew of Leicester England. This however is
much more recent - dating from 1993. Although there was a display model built
as you describe, a handheld version was also available that had a built-in
gyroscope.
> A lot of money was put into this project and Seitz even built a stereo
panoramic camera for it. Unfortunately, the system ended up being way too
costly with cameras at $20,000. and viewers at $5000. each. In fact, film
cartridge modules cost about $1800. each !
> Even though the backers were hoping to sell the system to a large US
corporation involved in the real estate industry, the deal never happened and
the project was abandoned.>
> Francois
Video characters in virtual reality stereo panoramas
http://www.icinema.unsw.edu.au/projects/conversations/
(I shot the stereo panoramas for this)
Depth maps from vertical stereo pano pairs -- a Kolor research project
http://www.kolor.com/2012/09/07/kolor-l ... dre-jenny/
more to come ...
