stereoscopic 3d & head tracking
Anyone have thoughts on how we can push believably in stereoscopic 3d with the upcoming '6-degrees-of-freedom' head tracking.
I think this subtle amount of head shifting would just seal the deal in believably of a standing static VR view, be it recorded footage or a 3d rendering.
My first thought is being able to use depth data on top of left/right image data to distort the view opposite the direction your head is tilting. For 3d we can simply render a depth map, for video you can use software to pull depth data from a stereo pair -
http://www.compression.ru/video/3d_display_video/depth_map_generation_en.html
http://www.yuvsoft.com/the-foundry-nuke-plugins/depth-from-stereo-nuke/
http://www.thepixelfarm.co.uk/product.php?productId=PFDepth
I wonder if any rift software would incorporate this, or if anyone has other ideas on this topic?
I think this subtle amount of head shifting would just seal the deal in believably of a standing static VR view, be it recorded footage or a 3d rendering.
My first thought is being able to use depth data on top of left/right image data to distort the view opposite the direction your head is tilting. For 3d we can simply render a depth map, for video you can use software to pull depth data from a stereo pair -
http://www.compression.ru/video/3d_display_video/depth_map_generation_en.html
http://www.yuvsoft.com/the-foundry-nuke-plugins/depth-from-stereo-nuke/
http://www.thepixelfarm.co.uk/product.php?productId=PFDepth
I wonder if any rift software would incorporate this, or if anyone has other ideas on this topic?
