Stereoscopic 3D rendering of a panorama in 3ds max
Hello,
Im new to Ouclus Rift development and I have been rendering panoramic videos in 3ds max by setting the camera type to "Spherical" & the FOV to "360". These videos are them imported into unity, applied as a movie texture to the interior of a sphere and they work perfectly with Oculus Rift. The only problem is that the depth is missing in these rendered videos.
I believe this is because the video should be rendered in stereoscopic 3d in 3ds max. Is this correct?
Im extremely confused on how to render left and right eyes using a 2 camera rig that will generate a spherical panoramic video which can be imported into unity, applied to a sphere and viewed with the oculus rift.
Has anyone tried this workflow? Can you please tell me how the video should be rendered in 3ds max so that I get the feeling of depth and immersion in Oculus Rift? Right now every this is tooo flat :(
Thank you.
Im new to Ouclus Rift development and I have been rendering panoramic videos in 3ds max by setting the camera type to "Spherical" & the FOV to "360". These videos are them imported into unity, applied as a movie texture to the interior of a sphere and they work perfectly with Oculus Rift. The only problem is that the depth is missing in these rendered videos.
I believe this is because the video should be rendered in stereoscopic 3d in 3ds max. Is this correct?
Im extremely confused on how to render left and right eyes using a 2 camera rig that will generate a spherical panoramic video which can be imported into unity, applied to a sphere and viewed with the oculus rift.
Has anyone tried this workflow? Can you please tell me how the video should be rendered in 3ds max so that I get the feeling of depth and immersion in Oculus Rift? Right now every this is tooo flat :(
Thank you.
