Strange Tunneling ingame View. Help/New to the forum
Hey fellow Rifters
Im new to the forums so sorry if i posted this in the wrong section.
But Im making a game in unity3d ive downloaded the SDK and got it working. ive been developing my game for a little while now but ive had a problem the whole time. i thought once i exported my game it would be fixed because i thought it was something to do with the resolution but its not.
the problem/bug im having is that my ingame view with the oculus rift on is tunneled(or thats what i could explain it as) its like the middle of the screen/view is nowmal and the sides around the middle screen are (or look like) they have a different "Field Of View". but when you move your head around this middle view that seems normal seems to move. and gives this strange, unNatural effect which i havnt seen in other VR games.
i was just wondering how to fix it
is it something to do with the resolution afterwards?
or is it to do with the eye's distance apart (in-game distance)?
is it something to do with the version on unity im using which is 4.0.1 (i just commanted out the line where i had errors which included .HasProLicence and the anti-aliasing)?
any Help Would Be greatly appreciated
Thanks ~Scott
PS if im posting this in the wrong section please tell me where to post it :)
Im new to the forums so sorry if i posted this in the wrong section.
But Im making a game in unity3d ive downloaded the SDK and got it working. ive been developing my game for a little while now but ive had a problem the whole time. i thought once i exported my game it would be fixed because i thought it was something to do with the resolution but its not.
the problem/bug im having is that my ingame view with the oculus rift on is tunneled(or thats what i could explain it as) its like the middle of the screen/view is nowmal and the sides around the middle screen are (or look like) they have a different "Field Of View". but when you move your head around this middle view that seems normal seems to move. and gives this strange, unNatural effect which i havnt seen in other VR games.
i was just wondering how to fix it
is it something to do with the resolution afterwards?
or is it to do with the eye's distance apart (in-game distance)?
is it something to do with the version on unity im using which is 4.0.1 (i just commanted out the line where i had errors which included .HasProLicence and the anti-aliasing)?
any Help Would Be greatly appreciated
Thanks ~Scott
PS if im posting this in the wrong section please tell me where to post it :)
