Submit 2 GL_RGBA OpenGL textures without calling the ovr_CreateTextureSwapChainGL method ?
Hi,
I would like to implement Oculus rendering in my OpenGL app which is already providing stereoscopic rendering. The stereo views are already stored in GL_RGBA textures. I was wondering if there is a way to submit these 2 OpenGL textures to Oculus without calling ovr_CreateTextureSwapChainGL to create them ? If not, is it possible to create the TextureSwapChains so they are based on the already created Textures ?
Thanks !
I would like to implement Oculus rendering in my OpenGL app which is already providing stereoscopic rendering. The stereo views are already stored in GL_RGBA textures. I was wondering if there is a way to submit these 2 OpenGL textures to Oculus without calling ovr_CreateTextureSwapChainGL to create them ? If not, is it possible to create the TextureSwapChains so they are based on the already created Textures ?
Thanks !
