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June 15, 2015

Supporting the DK2 and DK1 in one application.

I was curious what the latest version of the Oculus SDK that supports the DK1 is. If 0.6 doesn't support the DK1, would there be a way to dynamically load a different SDK depending on the detected hardware? The company I work for has multiple DK1's still, and was hoping to still support them for now.

    1 reply

    Inspiring
    June 15, 2015
    The latest SDK and runtime should support both DK1 and DK2.

    I do know some people have reported problems with DK1 recently, but I tested it and it works for me.
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