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Up and Coming
March 30, 2013

System Requirements for Rift to run smoothly.

I would like to first introduce myself. I am currently a mathematics graduate student that has worked as a programmer in the video game industry in the past. Now days game design and programming are hobbies of mine. I've been excited for the development of the Oculus Rift, and all of the possibilities that go with it.

In my excitement of signing up for the Oculus SDK I may have made an oversight.
My laptop computer has the following
4 GB of RAM
Intel HD Graphics
Intel Core i3-370M Processor
Windows 7 Home Pro OS

It's capable of running Unity 4 at a decent framerate, but it tends to hiccup when there are too many objects to render.
I am thinking that I may need to get a more powerful computer if I don't want to get sick from latency problems.

I once was a participant several years ago as an undergraduate in a psychology/computer science experiment that used a VR headset. They were trying to determine why people had so much trouble with recognizing distances. A side effect of the experiment is that many people got nauseous after about 15 minutes or so. The hypothesis at the time was that the field of view was too small and that the latency was too high.

    23 replies

    Participant
    October 14, 2013
    "jherico" wrote:
    "jsiah1" wrote:
    Drash, maybe I am missing something. Isn't there a catch 22 out there? You want a new graphics card but the rift will only run on a USB 2.0 port? So that would leave you with this moment in time to find a system with a good card that has usb 2.0's still on it.


    Lots of devices that work fine on USB 2.0 have compatibility issues on USB 3.0, and I suspect it's not always the fault of the manufacturer of the device. Virtually all new computers you can buy still include USB 2.0 ports, in addition to the 3.0 ports that are there, both for compatibility and because the cost of implementing USB 2.0 is lower than 3.0. Even the latest desktop Intel motherboard chipset includes both USB 2 and 3 functionality, so the real challenge would be in finding a system that doesn't have them.


    So I was off. I am now running the rift off a usb 3.0 port that seems to be working ok. I originally was trying it out G75VW-RS72 that only had usb 3.0 ports and I couldnt get anything so I tried a different laptop and all is well.
    New Participant
    October 17, 2013
    Will seriously overpowered systems deliver optimal results with fps on the oculus?
    Inspiring
    October 17, 2013
    "Cyrca" wrote:
    Will seriously overpowered systems deliver optimal results with fps on the oculus?

    I would hope so.
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