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July 17, 2014

Testing without input hardware

I am currently building VR worlds using Unity and an in-house game engine and am getting tired of carrying my Rift around everywhere I go. Sometimes, I want to boot up a VR program, either a game that someone else has written or my own game or software, and work on it without having my Rift plugged in. The problem is that some applications won't run unless a rift is recognized as attached via USB. Does anyone know how to "fake" having a rift plugged in? Are there any good hardware simulators out there that can send a little bit of fake OR input for dev testing purposes?

    5 replies

    Up and Coming
    July 17, 2014
    A software fake mode for testing would be nice, where you can somehow simulate head movement with the mouse and keyboard.
    Also nice for teams where there are more developers than Rifts.^^
    October 8, 2014
    I am having the same problem! Has anyone found a solution yet?
    Inspiring
    October 8, 2014
    This is not supported currently, sorry.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    October 10, 2014
    Even without the ability to look around, having a Rift hardware-emulator would be a godsend. For now though, the only thing you can do is have 2 cameras in the scene, and set the game up for Rift detection (if it detects the Rift, it uses the OVR cameras, if not, then uses the standard camera).

    It would be wise to use the same FOV as the OVR cameras for the standard camera, imo.
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Up and Coming
    October 10, 2014
    this would be a good feature for developers.
    get your game on ....