Texture looks fine in Unity - Broken in DK2 Build
I developed a game for the GearVR and am in the process of porting it over to the DK2.
I have encountered an issue where the texture on certain game objects are fine (look good) in Unity - but are broken when built/played on the DK2.
Here is a screen cap from Unity (how it should look)
https://www.dropbox.com/s/02xd3td1c1gfaj3/FeetFirstPads.png?dl=0
Here is a screen cap from the DK2 Build (broken)
https://www.dropbox.com/s/a6biqd1j38mkooh/FeetFirstTexture.png?dl=0
Since the texture is not broken in Unity - I am having a hard time trying to figure out why/how to fix it. Any thoughts or ideas would be greatly appreciated.
Using:
Oculus Utilities v. 0.2
Unity v. 5.2.1p2
Thank you.
I have encountered an issue where the texture on certain game objects are fine (look good) in Unity - but are broken when built/played on the DK2.
Here is a screen cap from Unity (how it should look)
https://www.dropbox.com/s/02xd3td1c1gfaj3/FeetFirstPads.png?dl=0
Here is a screen cap from the DK2 Build (broken)
https://www.dropbox.com/s/a6biqd1j38mkooh/FeetFirstTexture.png?dl=0
Since the texture is not broken in Unity - I am having a hard time trying to figure out why/how to fix it. Any thoughts or ideas would be greatly appreciated.
Using:
Oculus Utilities v. 0.2
Unity v. 5.2.1p2
Thank you.
