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Participant
January 20, 2014

The Next Major Step for Oculus VR: Peripheral Vision Display

Currently, looking into the Rift and seeing the virtual world in front of you...it looks like you are looking through goggles. You can see the barrier of the headset around your eyes. Do you think with the 2nd iteration of Oculus Rift we will have displays that stretch around your peripheral vision, so all that you see is the game world?

    22 replies

    Up and Coming
    February 4, 2014
    "DarkArcherz" wrote:
    wouldn't full dive be waaaaaaay better i have a rough theory on how it could be developed so don't tell me it will take 10+ years to come true.
    I'll write my theory incase anyone wants to read it. So here it is

    Take an EEG, used to measure electrical impulses of the brain. If you would use a tech like that to send signals back as well as receive them, while at the same time diverting them into the PC (Player Character) rather than into a persons real body, then there is the full dive system right there. The only problem would be how to calibrate it all, but with the advanced tech we have, I have no doubt that it could be done.


    To accomplish your theory today would require highly invasive brain surgery, and even with electrodes deeply implanted into the brain, our current knowledge of neurology is only enough to provide extremely rudimentary feedback.

    Your theories are basically science fiction...
    Inspiring
    February 12, 2014
    "Randomoneh" wrote:
    So yeah, ultra low resolution (think 32x32) could be rendered separately and pushed to those huge LEDs that would be positioned in periphery.

    It's perfect if you look straight in front of you but what happens if you actually move your eyes?

    I'm not sure faking it is the way to go. It might be better than looking at a black border but it might as well be worse.