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kuriyamakyastal
Inspiring
August 20, 2021

Thumb and index finger touches do not respond in Oculus Integration_V.31.0.

Thumb and index finger touches do not respond in Oculus Integration_V.31.0.

I've confirmed that downgrading to OculusIntegration_V.29.0 works, but does anyone know how to fix this issue?

11 replies

kuriyamakyastal
Inspiring
August 20, 2021

This issue is the same for both PC and standalone.

kuriyamakyastal
Inspiring
August 20, 2021

For example, in the "Custom Hands" scene, even if you operate the controller, only the thumb and index finger will remain open.

August 20, 2021

Are you checking the Unity and OpenXR forums on here? Hand tracking isn't implemented in the Unity OpenXR runtime yet, so you have to switch to the legacy (OVRPlugin) runtime if you're using Oculus Integration v31.

kuriyamakyastal
Inspiring
August 20, 2021

Thank you for your response.
The explanation may have been lacking.
I'm not asking about hand tracking, but about the touch sensor on the controller.

The Quest controller can usually recognize that you have touched a joystick or trigger.

New Participant
August 26, 2021

Any ideas howw to fix it?
if (OVRInput.Get(OVRInput.RawButton.Y)) now works same as if (OVRInput.GetDown(OVRInput.RawButton.Start))
but it's different buttons (no difference in use RawButton or Button)

kuriyamakyastal
Inspiring
August 27, 2021

Thank you for your reply.
It's not the buttons that don't work, but the triggers for the index finger and the joysticks for the thumb.
Instead of pressing them, the question is about the reaction that works when you touch them.

New Participant
May 2, 2022

When importing oculus integration, don't select the "Use openXR" option. Instead, select cancel. That worked for me. 

 

New Participant
May 27, 2022

This worked for me too, thanks!

New Participant
May 27, 2022

If you already imported oculus integration, you can switch settings from Oculus > Tools > OpenXR and select Switch to Legacy OVRPlugin. This also worked for me.

New Participant
May 27, 2022

Thanks I'm gonna try this out later