TimeWarp not working when running with emulated device
Hi,
I have some issues with the TimeWarp shader when running with the emulated device, i.e. ovrHmd_CreateDebug(ovrHmd_DK1)
If I run with the time warp shader I get the following look:

If I run with ovrHmd_DK2 as a emulated device I get the same incorrect behavior (but in higher resolution).
If I connect my device (a DK1 in this case) I get the correct look:

Running emulated without TimeWarp also works fine.
I don't know if this is related but if I try running in debug mode with emulated device, I am running into the following ASSERT in the FrameTimeManager::BeginFrame(unsigned frameIndex) function:
I have some issues with the TimeWarp shader when running with the emulated device, i.e. ovrHmd_CreateDebug(ovrHmd_DK1)
If I run with the time warp shader I get the following look:

If I run with ovrHmd_DK2 as a emulated device I get the same incorrect behavior (but in higher resolution).
If I connect my device (a DK1 in this case) I get the correct look:

Running emulated without TimeWarp also works fine.
I don't know if this is related but if I try running in debug mode with emulated device, I am running into the following ASSERT in the FrameTimeManager::BeginFrame(unsigned frameIndex) function:
OVR_ASSERT(FrameTiming.Inputs.ScreenDelay != 0);
