Tiny Room Stereogram Experiments
I'm messing around with the tiny room example in the SDK and trying to get it to display a stereogram successfully. I have two TGA textures (the left and right components of the stereogram) and I have figured out how to render them onto a single model, but unfortunately instead of a single image I am getting the texture repeating to fill the entire model. So I can see the stereogram, but it is like looking at wrapping paper because it repeats all over the model. How can I center a single instance of the texture on the model instead of having it repeat? Alternatively, how can I make the model size match the texture size, when all I have are the height and width of the texture?
