[Tips] Getting Good Sense of Depth in Stereo 3D
Hey guys,
I've been working on a design for my game and finally had the chance to see how my efforts were working in VR and I have to say I was heavily underwhelmed by its depth. There was no "Wow" factor because in the end it seemed rather flat.
With that said, I've decided this may be a good place to build a sort of repository of tips on how to achieve effective Stereo 3D environments in VR and help pave the way for other VR game designers. This could include shader ideas, placement of objects, settings - honestly whatever worked for you!
Post your findings and please provide imagery with your explanation of what worked and what didn't work. Thanks everyone and I hope this thread becomes useful. ;)
I've been working on a design for my game and finally had the chance to see how my efforts were working in VR and I have to say I was heavily underwhelmed by its depth. There was no "Wow" factor because in the end it seemed rather flat.
With that said, I've decided this may be a good place to build a sort of repository of tips on how to achieve effective Stereo 3D environments in VR and help pave the way for other VR game designers. This could include shader ideas, placement of objects, settings - honestly whatever worked for you!
Post your findings and please provide imagery with your explanation of what worked and what didn't work. Thanks everyone and I hope this thread becomes useful. ;)
