Topic for helping a noob through a easy and fast learning.
Hi,
I'm new, and I'm trying to learn Oculus SDK. I just want to use the basic stuff, for a project in my company. So it will probably spread, so it would be great if you help me in some little stuff that for you is super easy, for me it requires a bit of time to understand and learn.
So, I've started working with the 0.6 oculus SDK, and I've learned some stuff, then I started studied both the 0.7 and 0.8.
I know how to get data from oculus, like position, and rotation, and I've successfully implemented the movement and rotation functionalities in my application.
I used the old 0.6 trick of the extended monitor, and everything went fine.
Now "direct to oculus" is a must, and I'm stuck (it's been some months). I'm studying the code and it's complex (mostly long) for me learning direct x sdk PLUS the missing part of the oculus SDK.
My question is: can you copy paste the essential code lines for trasmitting the images directly to oculus, without the direct x part? Let's suppose I have the video stream from another source, and that I will focus on the direct x part later, so I just need to know which lines are the indispensable parts for trasmitting the video stream directly to oculus.
I know it's a strange question, but I've tried many things, and I have some issues with every version of the sdk with my pc (0.6 "direct to oculus" works only for some applications, demo for example doesn't work; 0.7 and 0.8 don't work on my pc because video card is too old), so I need to have lend a pc from another person to develop, and if I save time I can use someone else's pc less times, so my strategy is to try on focusing on the parts that I'm missing of the knowledge, and work around it until I have the entire puzzle complete, as I did for the 0.6 (easily).
Thank you for your help, I hope that even other users can help me to not trouble the main admins (and maybe the base users can understand better my inexperience issues?)
I'm new, and I'm trying to learn Oculus SDK. I just want to use the basic stuff, for a project in my company. So it will probably spread, so it would be great if you help me in some little stuff that for you is super easy, for me it requires a bit of time to understand and learn.
So, I've started working with the 0.6 oculus SDK, and I've learned some stuff, then I started studied both the 0.7 and 0.8.
I know how to get data from oculus, like position, and rotation, and I've successfully implemented the movement and rotation functionalities in my application.
I used the old 0.6 trick of the extended monitor, and everything went fine.
Now "direct to oculus" is a must, and I'm stuck (it's been some months). I'm studying the code and it's complex (mostly long) for me learning direct x sdk PLUS the missing part of the oculus SDK.
My question is: can you copy paste the essential code lines for trasmitting the images directly to oculus, without the direct x part? Let's suppose I have the video stream from another source, and that I will focus on the direct x part later, so I just need to know which lines are the indispensable parts for trasmitting the video stream directly to oculus.
I know it's a strange question, but I've tried many things, and I have some issues with every version of the sdk with my pc (0.6 "direct to oculus" works only for some applications, demo for example doesn't work; 0.7 and 0.8 don't work on my pc because video card is too old), so I need to have lend a pc from another person to develop, and if I save time I can use someone else's pc less times, so my strategy is to try on focusing on the parts that I'm missing of the knowledge, and work around it until I have the entire puzzle complete, as I did for the 0.6 (easily).
Thank you for your help, I hope that even other users can help me to not trouble the main admins (and maybe the base users can understand better my inexperience issues?)
