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New Participant
August 16, 2013

Touch Designer

rift-touchdesigner.jpg
I've created a GitHub repository in the interest of fixing / improving my attempt at Oculus Rift Support in Touch Designer.

https://github.com/momo-the-monster/MMMRiftChop

The repository includes:

  • A Visual Studio 2012 project for modifying/compiling the DLL

  • A TD 088 Composition with my attempt at implementing proper rendering

  • A compiled DLL if you want to get straight to the action (it's in the TD folder with the Comp)



It's so close - the head tracking is fine, the 3D effect is there, but something's not right. I think it has to do with the offset for each eye (ie the ViewAdjust matrix to be applied after the projection matrix and barrel distortion). I've tried the values that make sense that are coming out of the Rift Sensor: 0.0395 offset for each eye, in my case - but I still see some sort of de-convergence in my periphery. I don't see it in the pre-compiled demos or when I render a scene in Cinder, so it must be a step I'm missing, or some parameters I'm not applying right.

The basic flow I'm using is:

  • Extract a 4x4 Projection Matrix from the Sensor for the Left Eye

  • Flip coordinate at M[2][0] to make Matrix for the Right Eye

  • Create one camera for each eye, use custom matrices generated above

  • Use Render TOP to render each eye separately at 640x800

  • Feed output of Render TOPs into GLSL Shaders created from example code

  • Shaders are fed incoming Uniform parameters from Rift sensor

  • Feed output of each shader into a Crop TOP, extending the left eye to the right and the right eye to the left

  • Composite the Crop TOPs using Additive Blending

  • Send final output to Window set to 2nd monitor, fullscreen



I've tried adding a Transform Top after the Crops in order to change the eye separation but none of the values from the sensor fix the problem I see.

We're so close! Looking forward to some input on this, hope someone else has a Rift they can test with!

    4 replies

    Up and Coming
    August 22, 2013
    Cool .. ill need to check it out, ill get back to you.
    Our Website: http://www.virtualreality.com.au Our Youtube Channel : http://www.youtube.com/user/virtualrealityau
    New Participant
    September 9, 2014
    I am having issues with the oculusrift chop,
    what can be the problem?!
    https://www.derivative.ca/Forum/download/file.php?id=3466
    Participant
    September 19, 2014
    Hey, to use the DK2 you need to install a build 24241 or later. You can get it here:
    http://www.derivative.ca/temp/TouchDesigner088.24241.64-Bit.exe
    New Participant
    August 13, 2016
    so windows 10, doesn't run 1.3 runtime if I understand well? only people with windows 7,8 can use it.
    Am I right?